Lancelot in Avalon: Switching Sides & Mission Rules

Good Lancelot
Evil Lancelot

Abilities at a glance

Team and objective
One starts good and one evil. Each wins with their current side; a switch changes both allegiances.
Ability and information
Here, a card is drawn before missions 3, 4 and 5 if play reaches them. The shuffled deck has two Switch cards and three blanks. Switch changes both sides; blank changes neither.
Important limits
Can Evil Lancelot play Success? On this platform, no: the currently evil Lancelot must play Fail and the currently good one must play Success. Neither learns the other’s identity or evil teammates at setup. Board-game Lancelot variants differ.

Practical situations

  • A Switch before mission 3 makes the previously good Lancelot evil, so that player must now play Fail. Earlier Success cards do not confirm current loyalty.
  • Guinevere knows both Lancelots without their sides. Merlin sees the starting evil Lancelot only as evil; that marker does not update after a switch. Players shown the specific Lancelot role, including Merlin Pure and the other evil players who see it, receive updated allegiance information.

Top Player Good Lancelot

Top Player Evil Lancelot

General Tips:

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