Lancelot in Avalon: Switching Sides & Mission Rules


Abilities at a glance
- Team and objective
- One starts good and one evil. Each wins with their current side; a switch changes both allegiances.
- Ability and information
- Here, a card is drawn before missions 3, 4 and 5 if play reaches them. The shuffled deck has two Switch cards and three blanks. Switch changes both sides; blank changes neither.
- Important limits
- Can Evil Lancelot play Success? On this platform, no: the currently evil Lancelot must play Fail and the currently good one must play Success. Neither learns the other’s identity or evil teammates at setup. Board-game Lancelot variants differ.
Practical situations
- A Switch before mission 3 makes the previously good Lancelot evil, so that player must now play Fail. Earlier Success cards do not confirm current loyalty.
- Guinevere knows both Lancelots without their sides. Merlin sees the starting evil Lancelot only as evil; that marker does not update after a switch. Players shown the specific Lancelot role, including Merlin Pure and the other evil players who see it, receive updated allegiance information.
Top Player Good Lancelot
Top Player Evil Lancelot
General Tips:
- Embrace unpredictability: As a Lancelot, the unpredictability is your element. Use the potential of switching sides in your favor.
- Duality of roles: Remember your initial role but adapt swiftly if the card of loyalty change is drawn. Your new role needs to be played convincingly to avoid suspicion.
- Observe and adapt: Both Lancelots must closely monitor the game's narrative to effectively realign their strategies following any change in loyalty.