Plot Cards

Plot Cards is an expansion that adds a new layer of strategy and intrigue to the game. Plot Cards provide players with special abilities that can be used at strategic moments to gain information, influence game outcomes, or change the course of play.
How Plot Cards Work
The number of Plot Cards included in the game depends on the number of players: 7 cards for 5-6 players, and all 15 cards for 7+ players. Plot Cards are not secret and are kept face up throughout the game. At the beginning of each Round (there are 5 Rounds total), the leader draws Plot Cards (1 card for 5-6 players, 2 cards for 7-8 players, and 3 cards for 9-10 players) and distributes them to other players (not to themselves). Plot Cards come in three different types, each with unique timing and effects.
Cards Used in the Game
For 5-6 Players (7 cards)
For 7+ Players (15 cards)
Additional cards used with 7+ players:
Types of Plot Cards
Plot Cards are divided into three categories: Usable Cards, Instant Cards, and Effects Cards. Each type has different activation conditions and strategic applications.
Usable Cards
Usable Cards can be activated at specific moments during the game, providing powerful abilities that can significantly impact gameplay.
- Lead To VictoryThe player who receives this card may use this card to become the Leader. When "Lead to Victory" is played, another "Lead to Victory" may not be played until a vote has taken place.
- AmbushThe player who receives this card may use this card to examine a played mission card. The player does not need to announce that they will use this card before mission cards are played. This card does not affect the mission card checked. Multiple mission cards may be checked in a single round, but no more than one player may check a single player's mission card on a mission.
- The King ReturnsThe player who receives this card may use this card to reject an approved Team (successful vote). Using this card counts as a failed vote for the round and can trigger the five consecutive failed votes rule. The card must be declared before the current Leader takes any actions, such as drawing Plot cards or distributing Team tokens.
- We Found YouThe player who receives this card may use this card to force a player to play their mission card faceup. The player playing this card must declare its use and the target player prior to any player on the Team selecting their mission card.
Instant Cards
Instant Cards provide immediate information to the holder, allowing them to gain valuable insights about other players.
- Restore Your HonorThe player who receives this card must take one Plot card from any other player.
- Show Your StrengthThe Leader must pass a Loyalty card to any other player for examination. This allows players to gain verified information about another player's loyalty.
- Show Your True NatureThe player who receives this card must pass a Loyalty card to any other player (including the Leader) for examination. This reveals the card holder's loyalty to another player.
- Are You the OneThe player who receives this card may check the loyalty of one adjacent player using Loyalty cards. This provides targeted information about players sitting next to the card holder.
Effects Cards
Effects Cards modify game mechanics, adding new stages or altering existing ones to create unique gameplay situations.
- ChargeThe player who receives this card must select and reveal their vote token before any other players have selected their vote tokens. This card remains in effect until the end of the game. If two "Charge!" cards are in play, those players must reveal their votes simultaneously.
Strategic Gameplay Tips
- Strategic Card Use:Timing is crucial when using Plot Cards. Good players might want to use information-gathering cards early to identify evil players, while evil players might save their cards for critical moments to sabotage missions or create confusion.
- Optimal Timing:Consider the game state before using your card. Some cards are more effective in early rounds when information is scarce, while others can be game-changing in later rounds when tensions are high.
- Information Management:Information gained from Plot Cards should be shared strategically. Good players need to share information to coordinate, but be careful not to reveal too much to evil players.
- Deception Tactics:Evil players can use Plot Cards to create false narratives or cast suspicion on good players. Consider how your card use will be perceived by others and how you can leverage it for deception.
Frequently Asked Questions
Can Plot Cards be combined with other expansions?
Yes, Plot Cards can be combined with other expansions like Lady of the lake or Excalibur. This creates more complex gameplay with multiple strategic layers.
How are Plot Cards distributed in the game?
At the beginning of each Round (there are 5 Rounds total), the leader draws Plot Cards (1 card for 5-6 players, 2 cards for 7-8 players, and 3 cards for 9-10 players) and distributes them to other players (not to themselves). The number of Plot Cards included in the game depends on the number of players: 7 cards for 5-6 players, and all 15 cards for 7+ players.
Can players see what Plot Cards others have?
Yes, all Plot Cards remain face up after distribution, so all players can see which cards other players have received.
Must players use their Plot Cards?
It depends on the card type. Effect Cards activate automatically, Instant Cards are used immediately after being given to a player, while Usable Cards can be used at the player's discretion - they can choose when to use them or not use them at all.