Avalon Plot Cards: rules, card list and distribution

Plot Cards

Plot Cards add information, leadership changes and public actions to Avalon. This page explains the site's version; card names and details can differ from The Resistance editions.

Rules

  1. At the start of each mission round, before the first team proposal, draw 1 card with 5–6 players, 2 with 7–8, or 3 with 9–10. The deck contains 7 cards with 5–6 players and 15 with 7–10.
  2. The leader distributes cards to other players, except Show Your Strength, which activates on the leader. A rejected team does not start a new mission round or replenish plot cards.
  3. Instant cards resolve when received. Usable cards can be kept for their permitted stage and are spent when used. Charge is a continuing effect. Ownership of held cards is public.

Important limits

Can you combine expansions? Yes: Plot Cards work with Excalibur and either Lady of the lake or Lady of the sea. The two Ladies are alternatives in the room settings.

Are loyalty checks always true to the player's team? They use displayed loyalty: Trickster appears good and Troublemaker appears evil. A public claim about a private check can also be a lie.

Practical situations

  • With 8 players, two cards are drawn before the first team proposal. If that team is rejected, the next leader proposes another team without drawing two more cards.
  • The King Returns rejects a team even after approval and advances the failed-vote count. Using it on the fifth proposal can therefore give evil the win.

Cards Used in the Game

For 5-6 Players (7 cards)

For 7+ Players (15 cards)

Additional cards used with 7+ players:

Types of Plot Cards

Usable Cards

Instant Cards

Effects Cards

V: 69.8.0