Avalon Plot Cards: rules, card list and distribution

Plot Cards add information, leadership changes and public actions to Avalon. This page explains the site's version; card names and details can differ from The Resistance editions.
Rules
- At the start of each mission round, before the first team proposal, draw 1 card with 5–6 players, 2 with 7–8, or 3 with 9–10. The deck contains 7 cards with 5–6 players and 15 with 7–10.
- The leader distributes cards to other players, except Show Your Strength, which activates on the leader. A rejected team does not start a new mission round or replenish plot cards.
- Instant cards resolve when received. Usable cards can be kept for their permitted stage and are spent when used. Charge is a continuing effect. Ownership of held cards is public.
Important limits
Can you combine expansions? Yes: Plot Cards work with Excalibur and either Lady of the lake or Lady of the sea. The two Ladies are alternatives in the room settings.
Are loyalty checks always true to the player's team? They use displayed loyalty: Trickster appears good and Troublemaker appears evil. A public claim about a private check can also be a lie.
Practical situations
- With 8 players, two cards are drawn before the first team proposal. If that team is rejected, the next leader proposes another team without drawing two more cards.
- The King Returns rejects a team even after approval and advances the failed-vote count. Using it on the fifth proposal can therefore give evil the win.
Cards Used in the Game
For 5-6 Players (7 cards)
For 7+ Players (15 cards)
Additional cards used with 7+ players:
Types of Plot Cards
Usable Cards
- Lead to victoryThe player who receives this card may use this card to become the Leader. When "Lead to Victory" is played, another "Lead to Victory" may not be played until a vote has taken place.
- AmbushThe player who receives this card may use this card to examine a played mission card. The player does not need to announce that they will use this card before mission cards are played. This card does not affect the mission card checked. Multiple mission cards may be checked in a single round, but no more than one player may check a single player's mission card on a mission.
- King returnsUse after a team is approved, before mission cards are played. Reject that team and pass leadership; this advances the failed-vote count and can trigger an evil win on the fifth proposal.
- We found youThe player who receives this card may use this card to force a player to play their mission card faceup. The player playing this card must declare its use and the target player prior to any player on the Team selecting their mission card.
Instant Cards
- Restore your honorTake one held Plot Card from another player immediately. If no other player has a card to take, this effect is skipped.
- Show your strengthThe Leader must pass a Loyalty card to any other player for examination. This allows players to gain verified information about another player's loyalty.
- Show your true natureThe player who receives this card must pass a Loyalty card to any other player (including the Leader) for examination. This reveals the card holder's loyalty to another player.
- Are you the oneThe player who receives this card may check the loyalty of one adjacent player using Loyalty cards. This provides targeted information about players sitting next to the card holder.
Effects Cards
- ChargeThe player who receives this card must select and reveal their vote token before any other players have selected their vote tokens. This card remains in effect until the end of the game. If two "Charge!" cards are in play, those players must reveal their votes simultaneously.