Avalon Board Game Rules: How to Play

The Resistance: Avalon is a social deduction board game for 5–10 players. Learn how to play in four steps, then check role setup, team voting, the mission-size table and Merlin assassination. Differences between the original board game and this platform are explained separately.

How to play Avalon: a quick start

  1. Set up 5–10 players, deal secret roles and reveal the information allowed by each role. Good wants three successful missions; evil wants three failed missions.
  2. The leader chooses a mission team using the player-count table below. Everyone votes: more than half must approve; a tie rejects the team.
  3. Only the selected team submits mission cards in secret. In the base game, good must choose Success; evil may choose Success or Fail. Most missions fail with one Fail card; mission four needs two Fails with seven or more players.
  4. Reveal only the mission result, pass leadership and repeat. After three successful missions, evil can still win by correctly identifying Merlin in the assassination phase.

Example: the first mission with five players

The leader chooses two players. If three or more of the five players approve, those two submit mission cards. Two Success cards make the mission succeed; one Fail makes it fail. A successful mission does not prove both players are good: an evil player may choose Success.

Board-game rules and this platform

In the original board game, five consecutive rejected teams give evil the win. On this platform, the fifth team is normally sent without a vote after four rejections; Plot Cards can affect team approval. The original game assigns the final guess to the Assassin. Here, assassination is handled by the evil team. Agree on the rules and enabled roles before an offline game.

All Roles in the Board Game Avalon

Game Objective

Objective for the Loyal Servants of Arthur

The Loyal Servant must successfully complete three out of five missions. They must work together to propose teams for each mission and vote on team compositions, always trying to keep traitors off the teams to prevent missions from failing.

Objective for the Minions of Mordred

The Minion try to get onto mission teams and cause three failures while misleading the Servant in discussion. Bluffing is allowed, but players must not show their character cards during play.

Additional Objectives

Merlin sees evil players at setup, except for roles such as Mordred that remain hidden from him. He must help good without revealing his identity: after three successful missions, evil can still win by correctly identifying him.

Gameplay Rules

1. Team Proposal and Voting

2. Mission Phase

3. Progression of Play

Conclusion of Gameplay

Three failed missions immediately give evil the win. After three successful missions, stop questing and resolve the assassination: in the original game, the Assassin names one good player after discussion with the evil team. If that player is Merlin, evil wins; otherwise good wins. On this platform, the evil team handles assassination, with other targets possible in custom role setups. To win by assassinating the Cleric after three successful missions, evil must identify two players in order: first the Cleric, then another good player, selecting both that player and their exact role from the available list. Both guesses must be correct; a wrong guess at either stage gives good the win.

Through strategic discussion, careful observation, and clever tactics, each side must do their best to achieve their objectives without revealing their true allegiances, making each round of Avalon: The Resistance play out uniquely and full of suspense.

Mission Team Size

Number of PlayersMission 1Mission 2Mission 3Mission 4Mission 5
5 Players23233
6 Players23434
7 Players2334*4
8 Players3445*5
9 Players3445*5
10 Players3445*5

Note: On missions marked with an asterisk (*), two Fail cards are required for the mission to fail.

Recommended Roles Setup

General tips

Avalon supports 5–10 players. The setups below are suggestions for this platform, including custom roles; they are not the original board game’s required setup.

For the original base game, use Merlin and the Assassin, then fill the remaining places with loyal servants and minions in the correct good/evil ratio. Add optional roles when everyone understands voting and missions.

Once the group knows the basics, consider these additional roles and variants; Tristan and Isolde are custom roles on this platform:

Merlin -> Percival -> Morgana -> Oberon -> Mordred -> Lady of the lake -> Tristan + Isolde

5 Players:

Loyal Servants of Arthur: Merlin, Percival, Servant
Minions of Mordred: Mordred, Morgana

6 Players:

Loyal Servants of Arthur: Merlin, Percival, Servant, Servant
Minions of Mordred: Mordred, Morgana

7 Players:

Loyal Servants of Arthur: Merlin, Percival, Servant, Servant
Minions of Mordred: Mordred, Morgana, Minion
Expansions: Lady of the lake

8 Players:

Loyal Servants of Arthur: Merlin, Percival, Servant, Servant, Servant
Minions of Mordred: Mordred, Morgana, Minion
Expansions: Lady of the lake

9 Players:

Loyal Servants of Arthur: Merlin, Percival, Tristan, Isolde, Servant, Servant
Minions of Mordred: Mordred, Morgana, Minion

10 Players:

Loyal Servants of Arthur: Merlin, Percival, Tristan, Isolde, Servant, Servant
Minions of Mordred: Mordred, Morgana, Minion, Oberon
Expansions: Lady of the lake

Note: The original board game includes a separate Assassin, who makes the final Merlin guess after evil discusses it. The custom setups above use this platform’s evil-team assassination instead. For an original board-game setup, include the Assassin among the evil players.

Excalibur:

We recommend adding Excalibur to games for any number of players, but only in the company of experienced players.

Avalon rules FAQ

How many people can play Avalon?

Avalon plays with 5–10 people. Good/evil counts are: 5 players: 3/2; 6: 4/2; 7: 4/3; 8: 5/3; 9: 6/3; 10: 6/4. These counts include the special roles on each side.

What happens when the team vote is tied?

The team is rejected. Approval needs more than half of all players, so a six-player game needs four approvals. The next leader proposes another team for the same mission; rejection itself is not a failed mission.

Does good win as soon as three missions succeed?

In a standard game with Merlin, good must also survive the assassination. The Assassin gets one final guess at Merlin in the original board game. A correct guess gives evil the win; a wrong guess gives good the win. This platform lets the evil team handle that step.

Setting up an in-person game

This role-aware opening script starts with Merlin, Percival and Morgana selected. Adjust the selection to match your group; it is a customizable script, not the original base-game setup.

  1. Everyone close your eyes and hold a closed fist in front of you.
  2. Minion open your eyes and look around so that you know all agents of Evil.
  3. Minion close your eyes
  4. All players have their eyes closed and hands in a fist in front of them
  5. Minion extend your thumb into the air so Merlin can see you
  6. Merlin open your eyes to see the agents of evil
  7. Minion put your thumb down and re-form your hand into a fist
  8. Merlin close your eyes
  9. Merlin Morgana extend your thumb into the air so Percival can see you
  10. Percival open your eyes and see Merlin Morgana.
  11. Merlin Morgana put your thumb down and re-form your hand into a fist
  12. Percival close your eyes
  13. All players have their eyes closed and hands in a fist in front of them
  14. Everyone open your eyes

Note: For the purposes of game setup, the term "Minion" refers to all agents of Evil unless otherwise stated

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