Cleric in Avalon: Loyalty Check & Assassination

Abilities at a glance
- Team and objective
- Good. This platform role has a special assassination condition.
- Ability and information
- After mission 1, Cleric learns the displayed loyalty of that mission’s leader. If the Cleric is the leader, no new information is received.
- Important limits
- Does the check reveal an exact role? No. Trickster appears good and Troublemaker appears evil. To win by assassinating the Cleric after three successful missions, evil must identify two players in order: first the Cleric, then another good player, selecting both that player and their exact role from the available list. Both guesses must be correct; a wrong guess at either stage gives good the win. The second target must have a good role present in the game, excluding the Cleric and Good Lancelot. Merlin, Merlin Pure and Guinevere are available only if no other eligible good role is present. For example, choosing Servant requires identifying a player who is actually a Servant; choosing any good player is not enough.
Practical situations
- If the first leader appears good, consider whether Trickster is enabled before treating that player as confirmed good.
- If you lead mission 1 yourself, you do not get to choose a different player to check. Build your reads from votes and mission results.
Top Player
General Tips:
- Clear Understanding of the Role: Remember that your main task is to support the forces of light by gathering information about the opponents' loyalties and confirming the friendly intentions of your allies.
- Caution in Revealing Loyalty: Use the information about the leader's loyalty from the first expedition, but do not rush into making public statements or accusations, as this might attract unwanted attention from the forces of darkness.
- Stealth until Critical Moments: Play covertly and carefully. Reveal your role only in situations where it will help prevent a loss or save the team from a dangerous move by the opponents.