Lunatic in Avalon: Must-Fail Rule & Strategy

Abilities at a glance
- Team and objective
- Evil. You win with the evil team.
- Ability and information
- Lunatic must submit Fail on every mission they join. Unlike an ordinary Minion, they cannot choose Success to gain trust.
- Important limits
- Does one Lunatic always fail the mission? Not if that mission requires two Fail cards. The forced card is not a guarantee of the final result; Excalibur, when enabled, can also change a card.
Practical situations
- On a mission needing only one Fail, your required card will fail it unless another enabled mechanic changes that card.
- On the fourth mission with 7–10 players, two Fail cards are needed. If you are the only evil participant, your one Fail is not enough.
Top Player
General Tips:
- Incorporate mandatory failure strategically: While you must always vote "Fail" when on a mission, be strategic about your gameplay in other aspects to avoid immediate detection.
- Bluff effectively: Conceal your obligated failure by participating in discussions and strategies as if you have a choice, maintaining an air of unpredictability.
- Align with other minions subtly: Although your role requires overt sabotage, look for opportunities to support other minions in more covert ways.