Witch in Avalon: Hidden Mission & Loyalty Check

Abilities at a glance
- Team and objective
- Evil. Witch can use the special ability once per game on this platform.
- Ability and information
- The Witch may hide one mission’s outcome. A random player other than the Witch then receives the ability to check a player’s displayed loyalty.
- Important limits
- Does the Witch change a Fail into Success? No: hiding changes the information shown, not the actual outcome. The random player is the checker, not a randomly chosen target.
Practical situations
- Hide a mission when losing public information is useful to evil, but weigh the information that the new loyalty check could give the table.
- A check showing good can still be Trickster; one showing evil can be Troublemaker. Interpret the report alongside the roles enabled and the mission history.
Top Player
General Tips:
- Sow seeds of confusion: Utilize your skill to keep players uncertain about mission outcomes, causing doubt and indecision within the ranks of good.
- Collaborate with fellow evildoers: Carefully consider the consequences of hiding a mission, and only do so when it benefits you and your allies.
- Utilize your power strategically: Timing is crucial as you can only use your power once. When hiding a mission's result, a random non-witch player gets a loyalty check. Choose the moment that maximizes confusion while protecting your allies.